Your Indie Game on Console: A Practical Guide to Porting

In this 2018 GDC talk, PlayEveryWare’s Thomas O’Connor shines a light on the technical and administrative work that goes into getting a console game out the door. Drawing from the work he’s done porting indie games to consoles for other studios, and as a developer support engineer at Nintendo, he’ll show the audience how they can prepare their own games to be ready for releasing on any console.

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