In this Under The Hood devlog, I discuss the traditional C/C++ build system and how I’ve moved away from it in favor of a unity build (not the engine- “unity” refers to one compilation unit). I also discuss some changes in philosophy regarding development which stem from the development of the game’s event system.
C418 – Jayson Glove
Lachlan Stephen – Ambience 2
C418 – Post Succession Depression
Lachlan Stephen – Sweep Intervals