Indie Game Devlog #10 (Under The Hood) – Only What’s Necessary

In this Under The Hood devlog, I discuss the traditional C/C++ build system and how I’ve moved away from it in favor of a unity build (not the engine- “unity” refers to one compilation unit). I also discuss some changes in philosophy regarding development which stem from the development of the game’s event system.

PATREON
https://www.patreon.com/delix

HANDMADE NETWORK
https://cadence.handmade.network

COMMUNITY DISCORD
https://discord.gg/KDftRqK

Music Used:
C418 – Jayson Glove
Lachlan Stephen – Ambience 2
C418 – Post Succession Depression
Lachlan Stephen – Sweep Intervals

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