Hi! I’m Ryan Clark, founder of Brace Yourself Games, and designer of games such as Crypt of the NecroDancer, Industries of Titan, IncrediBots, and more. I’ve been making indie games since 2004, and I’ve been fortunate enough to have created numerous successful games. I have an explicit strategy that I follow to achieve these results, and in this talk I will explain that strategy to you! (More below…)
This talk was part of the Pro Indie Dev Conference in 2018, and is made available here as a sample of the complete recordings. To check the talks by Edmund McMillen, Mike Bithell, Adam Saltsman and many others, go to www.proindiedev.com!
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